GameOn Forge White Paper
  • 1. Introduction to GameOn Forge
  • 2. Market Challenges and GOF's Solutions
    • 2.1 Market Challenge
    • 2.2 GOF’s Solutions
  • 3. Market Overview
  • 4. Accessibility Limitations and GOF's Approach
    • 4.1 Educational Resources
    • 4.2 Collaborative Onboarding
  • 5. GameOn Forge Solutions
    • 5.1 Inclusion for All
    • 5.2 Interactive Engagement
    • 5.3 Developer Support
  • 6. Community Engagement and Social Media
    • 6.1 Broad Reach
    • 6.2 Community Building
  • 7. GameOn Forge Launchpad
    • 7.1 Direct Participation
    • 7.2 Incubation Support
  • 8. Quests and Social Points
    • 8.1 Diverse Challenges
    • 8.2 Community Quests
  • 9. Tokenomics
    • 9.1 Ecosystem Development
    • 9.2 Incentives
    • 9.3 Marketing and Fundraising
  • 10. Roadmap
    • 2024 Q1
    • 2024 Q2
    • 2024 Q3
    • 2024 Q4
    • 2025 Q1
    • 2025 Q2
    • 2025 Q3
    • 2025 Q4
  • 11. Conclusion
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  1. 9. Tokenomics

9.3 Marketing and Fundraising

16% of tokens are allocated for marketing initiatives, while 20% are dedicated to initial fundraising and distribution. These allocations ensure that GOF has the resources to attract new users, promote the platform, and secure the financial backing required to bring its vision to life.

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Last updated 5 months ago